Go behind the scenes of the making of THE HUNGER GAMES with exclusive images and interviews. From the screenwriting process to the casting decisions to the elaborate sets and costumes to the actors' performances and directors' vision, this is the definitive companion to the breathtaking movie.
The definitive, richly illustrated, full-color guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. Welcome to Panem, the world of The Hunger Games. This is the definitive, richly illustrated, full-color guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. A must-have for fans of both the Hunger Games novels and the new Hunger Games film.
Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!
She wanted an adventure. She never imagined it would go this far. Twelve Contestants. When Zoo agrees to take pent in a new reality TV show In the Dark, she knows that she will be tested to the limits of her endurance. Beating eleven competitors in a series of survival tasks deep in the forest will be the ultimate challenge before she returns home to start a family. A game with no end. As the contestants are overcome by hunger, injury and psychological breakdown, the mind games to which Zoo is subjected grow dark beyond belief. This isn’t what she signed up for: the deserted towns and gruesome props. Is this a game with no end? Alone and disoriented, Zoo must summon all her survival skills - and learn new ones as she goes…
Bigger, brighter and better than ever, Let's Go, 3rd Edition, is a series for children who are just beginning their study of English. It combines a carefully controlled, grammar-based syllabus with practical language. Functional dialogues, interactive games, and pair work activities foster a lively and motivating classroom environment. The new CD-ROM features interactive learning games that help reinforce the vocabulary and language from each unit.
Fresh, fun and bursting with energy, "Go!" is a secondary school course which takes students from beginner to pre-intermediate level. Exciting and motivating: students share in the adventures of the Sea Watch kids and in the strong environmental themes that run through "Go!"; Thorough and systematic: "Go!" helps learners think about how English works and provides the comprehensive support of Grammar Check revision pages; Creative and varied: imaginative Learning Workshop sections encourage students to be active language learners through vocabulary exercises, rhythm raps, songs and games; Integrated and fun: "Go!" offers plenty of integrated skills work and opportunities to read for pleasure with the Snowboy cartoon story.
The Paper Flow 28-day Challenge will help you establish a system for managing all of your paper work. As featured in the best selling book Paper Flow, this system is a beautifully simple, tried and tested way to deal all the paper that enters our lives. The 28-day Challenge is your step-by-step guide to putting Paper Flow to work in any setting. The challenge includes a home-office makeover, how to tame your action paperwork, how to conquer your reference paperwork, and adopt a routine that will prevent any more paper piles again. Everybody will benefit from taking the Paper Flow 28-day Challenge: households, students, executives, home-based or mobile businesses, mums and dads, frequent travelers, retirees, empty-nesters and more!
A refreshingly simple, easy-to-read guide to getting started in business If you've ever dreamed of starting your own business, this book will give you the information, inspiration, and reassurance you need to get started. It encourages budding entrepreneurs to take the leap into the dark, while shining a bright light on the first six months of a successful start-up. It breaks down what appears to be an Everest-size challenge into a series of small hills for you to conquer. Written by successful entrepreneur Jeremy Harbour, Go Do! argues that the skills and tactics of successful entrepreneurship can't be learnt except by doing. So this book offers the guidance and the confidence you need to just go do it.
Number puzzles, spatial/visual puzzles, cryptograms, Sudoku, Kokuro, logic puzzles, and word games like Frame Games are all a great way to teach math and problem-solving skills to elementary and middle school students. In these two new collections, puzzle master Terry Stickels provides puzzles and brain games that range from simple to challenging and are organized by grade level and National Council of Teachers of Mathematics (NCTM) content areas. Each book offers over 300 brain games that will help students learn core math concepts and develop critical thinking skills. The books include a wide range of puzzle types and cover a variety of math topics, from fractions and geometry to probability and algebra.